Students were introduced to current issues in the field of contemporary and technological art, such as deep media, interaction with non-human agents, working with data, current approaches of light, sound, audiovisual, robotic art, etc. The topics were revealed by showing and discussing examples of art projects during lectures.
The lectures were followed by practical personal and group assignments. As the first assignment, students were asked in teams to create a collaborative work on "Defining the Future," focusing on the tools they have. The assignment was designed to introduce them to each other through collaborative work and to better understand their backgrounds and strengths.
The second assignment asked them to make an imitation of existing artwork from the field of contemporary art in order to find those artists whose images are close to the students. This promotes a deeper exploration of the lecture materials and an increased tolerance for the lecture materials through an acceptance of the artist's role and immersion in the context. Students were then asked to formulate 3 topics that they would be interested in exploring as part of their art practice during their study for a master's degree in the future.
The third unit of practical work focused on exploring software such as 3DF Zephyr and Max MSP. 3DF Zephyr is software for creating three-dimensional objects using photogrammetry techniques. Max MSP is a visual node programming environment for sound creation. In it, students created a sampler with the ability to timestretch and create textures from field recordings and samples.
As final projects, students were asked to create an artwork in video art format that focused on one of three themes. Students' final projects created as part of the course are compiled into a separate playlist on the youtube account of the –Da master's program and anchored below.